[LIVE] v3.0 - MAJOR UPDATE
Firing Range
- Season 17 Firing Range added to the game
- Added retail like loot system.
- Added vending machines with improved deathbox UI.
- Added retail ninja easter egg.
- New loot table just for new firing range.
- Added gadget items to both original and new Firing Range maps
- Fixed broken game state in firing range playlist
- Merged firing range and survival loot table together, now they share the same loots

Legends
New Legend: Ash
- Fully playable tactical and ultimate abilities
- Original particle effects
Horizon
- Implemented horizon tactical ability
Fuse
- Replaced tactical and ultimate particle effects with original ones.
Valkyrie
- WIP Tactical and Ultimate abilities
Gibraltar
- Added missing fast revive in Gibraltar dome
Revenant
- Disabled dev debug draw for tactical
- Abilities now use original particle effect
Weapons & Equipment
- Added Rampage LMG with energize mechanic.
- Added Nemesis.
- Added CAR SMG.
- Reworked sentinel energize mechanic.
- Reworked Bow animations.
- Fixed missing muzzle flash on all weapons.
- Heat Shield:
- Added to the game.
- Uses original sounds and particle effects.
- Available in firing range.
- Portable Respawn Beacon.
- Fixed incorrect particle effects.
- Now spawns in firing range.
- Loot type changed from ordnance to gadget.
- P2020 animations updated to season 11.
- Updated all weapon values to retail values.
Visuals, FX & Audio
- Updated all particle effects to season 11.
- Updated impact tables for s11 particles.
- Audio is updated to Season 18.
- Fixed bad harvester beam on worlds edge maps.
Maps and Map Toys
- Arenas Reworked
- Most of arenas maps have been reworked to use original shaders.
- This includes Encore, Phase Runner and Party Crasher.
- Fixed minimap being zoomed out too much in arenas maps.
- Reworked Map: Olympus Season 9
- Reworked the entire map to use original shaders.

- New Map: Arenas Habitat 4

Dev Note: Most of the new maps are still WIP, I just wanted to give R5V players a chance to try them out, we are aware of the bugs these maps have. Please do not report them.
Stability and Scripts
- General script cleanup and base script updates
- Fixed broken dome triggers
- Added error handling for Quick Chat
- Added error handling for missing loot refs
- Fixed missing bodygroup settings for new Legends when reviving
- Updated localizations
- Updated dummy model in firing range to retail dummies.
- Movement Recorder returns!
- Herobrine Removed.
- Lobby map select layout changed from 1x5 to 5x5
SDK and Engine Changes
- common_sdk.rpak and common_r5valk.rpak has been removed.
- All paks have been rebuilt using updated repak
- This should fix some crash issues on pak unload
- Increased total amount of MTX cosmetics (1000 > 4000)
- Added BSP visibility and collision debug rendering systems
- Added static prop debug hooks and new
debug_staticprop_textConVar - Added extended model precache system
- Improved FMOD backend:
- Better event instance management and control
- Fixed rapid-fire audio issues
- Added hash mapping for event instances
- Wrapped FMOD debug output behind
fmod_debugchecks
- Patched Miles Audio 10.0.62 for crash fixes and debugger support
- Fixed listener mask crash
- Fixed ziprail entity crash and added detour registration
- Replaced Discord SDK with native IPC
- Updated all core and player animations to season 11 version
- Bow now has third person animations.